Animation Reference

Animation principles

Feb 8, 2026

Overview

Animation principles it's simple reference that was vibe coded.

Link to experiance

https://mattgid.github.io/WEB-Experiances/phase-dynamics/dist/index.html

Concept

My goal was to bypass the syntax barrier and "vibe code" a high-concurrency engine.

  • AI Philosophy: I acted as Creative Director, using Google AI Studio as my Senior Engineer to translate plain-English logic into complex WGSL shaders.

  • Constraints: Focused on three material states (solid, liquid, gas) to keep the simulation clean and analytical.


Tools

  • Orchestration: Google AI Studio

  • Stack: WebGPU, WGSL, TypeScript, Vite


Reflection

Super fun few hours project.


© 2026 - Savage Skill

© 2026 - Savage Skill

© 2026 - Savage Skill